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seanscand33
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Post subject: Map Rotation on the BC2 Server. Posted: Fri Mar 05, 2010 2:47 pm |
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| Second Lieutenant |
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Joined: Sun Sep 16, 2007 1:00 am Posts: 392 Location: Atlanta, Jawja
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It seems to me we are only running through 4 or 5 of the available 8 maps and we are only running conquest mode.
Is it possible to add the other maps and maybe swap up the game play? I kind of like the Rush mode that was available during the Beta.
How do you guys feel about this?
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Saxon69th
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Fri Mar 05, 2010 8:23 pm |
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Joined: Sun Jun 07, 2009 4:57 pm Posts: 88
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It a little early yet for me to form an opinion about this.
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mux142
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Sat Mar 06, 2010 10:09 am |
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Joined: Thu Jun 05, 2008 4:30 am Posts: 76
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i agree, played a few rounds of Rush and its pretty good.
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Sp3kt3r
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Mon Mar 08, 2010 10:17 am |
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| First Lieutenant |
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Joined: Wed Nov 12, 2008 8:58 am Posts: 507 Location: your mom's house
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i'd be interested in seeing how team deathmatch/squad deathmatch works out.
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ncc6206
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Tue Mar 09, 2010 8:21 am |
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Joined: Fri Mar 30, 2007 11:20 am Posts: 1428 Location: San Antonio Texas
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I love the deathmatch but it limits you to 4 players on each side either that or the server was set for 8 people only. Great way to rack up points though.
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Atamaca is my Karkand
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Sp3kt3r
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Fri Mar 12, 2010 2:49 pm |
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| First Lieutenant |
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Joined: Wed Nov 12, 2008 8:58 am Posts: 507 Location: your mom's house
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How about turning the death cam off?
A cozy sniping spot is often automatically compromised after killing someone because he gets to see where he got whacked from.
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seanscand33
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Fri Mar 12, 2010 3:54 pm |
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Joined: Sun Sep 16, 2007 1:00 am Posts: 392 Location: Atlanta, Jawja
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Sp3kt3r wrote: How about turning the death cam off?
A cozy sniping spot is often automatically compromised after killing someone because he gets to see where he got whacked from. Then how the hell are they supposed to see me teabagging them?! You gotta think these things through...
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Karkinos
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Mon Mar 15, 2010 8:56 am |
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| 5 Star General |
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Joined: Thu Mar 29, 2007 4:32 pm Posts: 1386 Location: In the shadow of a cheese factory
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I'm curious if turning off the death cam will have an impact on performance.
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 KILLING SINCE PACMAN FIRST ATE BLINKY
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Sp3kt3r
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Mon Mar 15, 2010 11:09 am |
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Joined: Wed Nov 12, 2008 8:58 am Posts: 507 Location: your mom's house
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Karkinos wrote: I'm curious if turning off the death cam will have an impact on performance. I'll tell you this, the servers running HARDCORE mode seem to run just a little smoother.. It sort of makes sense Karkinos, less shyte that has to be compiled for a player that aint even in the mix for a spell. I've played a bit of the hardcore and really enjoy it, way more challenging. No ammo count, no hudmap, no glowing orange enemies etc.......
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Karkinos
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Thu Mar 25, 2010 9:04 am |
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| 5 Star General |
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Joined: Thu Mar 29, 2007 4:32 pm Posts: 1386 Location: In the shadow of a cheese factory
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I've played hardcore and enjoyed it as well. I like that if you get the drop on someone, you win. They can't bunny hop and "quick finger" out maneuver you and kill you after you've put some bullets into them.
Here's the changes I will make tomorrow:
1. Deathcam off. 2. Rush settings for Sat. and for at least one night a week--I'm thinking Wed. or Thurs.
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 KILLING SINCE PACMAN FIRST ATE BLINKY
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Toothpyk
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Thu Mar 25, 2010 6:09 pm |
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Joined: Wed Aug 12, 2009 1:02 pm Posts: 113
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Karkinos wrote: I've played hardcore and enjoyed it as well. I like that if you get the drop on someone, you win. They can't bunny hop and "quick finger" out maneuver you and kill you after you've put some bullets into them.
Here's the changes I will make tomorrow:
1. Deathcam off. 2. Rush settings for Sat. and for at least one night a week--I'm thinking Wed. or Thurs. sounds good.
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Sp3kt3r
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Thu Mar 25, 2010 7:02 pm |
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| First Lieutenant |
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Joined: Wed Nov 12, 2008 8:58 am Posts: 507 Location: your mom's house
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Might wanna try the other game types too, just so's the boys can get the other pins n such. I don't know how much control the server interface gives you on those sort of settings. But if it lets you, then mabye saturday rotate it between the different deathmatch and rush modes.
I notice there are pins for kills with sea vehicles but i have not as yet found a server running a map with sea vehicles (other than the jet skis on Laguna). I think there's at least one map that has the speed boat with the mortar or nade launcher mounted up front.
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 When the power of love overcomes the love of power, the world will know peace. J.Hendrix
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Zone
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Fri Mar 26, 2010 6:14 pm |
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| Sergeant Major |
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Joined: Sat Jun 14, 2008 9:29 am Posts: 290 Location: Texas
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I was playing on a server earlier today and they have it set up where it alternates in between conquest and rush. Can we also do this?
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Karkinos
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Post subject: Re: Map Rotation on the BC2 Server. Posted: Sat Mar 27, 2010 7:07 pm |
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| 5 Star General |
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Joined: Thu Mar 29, 2007 4:32 pm Posts: 1386 Location: In the shadow of a cheese factory
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I am completely unaware of a setting that allows Rush and Conquest. Maybe R8 allows the rotation. I'll check the Branzone forums for guidance on the issue. I'd like to rotate between the two if we can.
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 KILLING SINCE PACMAN FIRST ATE BLINKY
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